DIVING INTO “UNREAL” WORLDS
With Age of Blood beginning to pick up momentum and it also progressing closer and closer to completion, I thought I would share a few reflections of the level design process and how it shapes me as a level designer. […]
With Age of Blood beginning to pick up momentum and it also progressing closer and closer to completion, I thought I would share a few reflections of the level design process and how it shapes me as a level designer. […]