Warning: ksort() expects parameter 1 to be array, object given in /home/johway6/galaxyinteractivenetwork.com/web/galaxyinteractive/wp-content/plugins/bbpress/includes/core/template-functions.php on line 316
Galaxy Interactive | Indie Game Development Galaxy Interactive | Indie Game Development

Blog

Apr
08

DIVING INTO “UNREAL” WORLDS

With Age of Blood beginning to pick up momentum and it also progressing closer and closer to completion, I thought I would share a few reflections of the level design process and how it shapes me as a level designer. […]

Jan
12

Unveiling the Media Page

With 2014 now officially closed and our end of year screenshots prepared, we’re proud to finally open up our media page! Here you will find the full collection of the 2014 End of Year screens. These images depict different areas […]

Dec
26

Merry Christmas!

HAPPY HOLIDAYS! From everyone at Galaxy Interactive, have a happy Festivus, Merry Christmas, and just overall great holidays!

Dec
15

A New Website for a New Phase

We would like to formally welcome you to our new website. Today marks the day that we have completed a major sprint and are entering a new phase! The excitement is echoing throughout the Galaxy Interactive team as we enter a […]

Dec
02

From UDK to Unreal Engine 4: Rocks for Tools

As an indie developer, getting skeletal warriors to bash barbarian warrior heads in isn’t easy. Let alone getting bleeding, ethereal, flaming-skull skeleton warriors intelligent and dynamic enough to provide a fun challenge. With Unreal Development Kit, or UDK for short, […]

Nov
28

From UDK to Unreal Engine 4: The Beginning

Age of Blood’s earliest beginnings held the purpose of demonstrating my 3D environment skills post college and after learning everything I could from Gnomon. It was a great experience for me testing my artistic capabilities and it managed to entice a […]