DIVING INTO “UNREAL” WORLDS
With Age of Blood beginning to pick up momentum and it also progressing closer and closer to completion, I thought I would share a few reflections of the level design process and how it shapes me as a level designer. […]
With Age of Blood beginning to pick up momentum and it also progressing closer and closer to completion, I thought I would share a few reflections of the level design process and how it shapes me as a level designer. […]
With 2014 now officially closed and our end of year screenshots prepared, we’re proud to finally open up our media page! Here you will find the full collection of the 2014 End of Year screens. These images depict different areas […]
HAPPY HOLIDAYS! From everyone at Galaxy Interactive, have a happy Festivus, Merry Christmas, and just overall great holidays!
We would like to formally welcome you to our new website. Today marks the day that we have completed a major sprint and are entering a new phase! The excitement is echoing throughout the Galaxy Interactive team as we enter a […]
As an indie developer, getting skeletal warriors to bash barbarian warrior heads in isn’t easy. Let alone getting bleeding, ethereal, flaming-skull skeleton warriors intelligent and dynamic enough to provide a fun challenge. With Unreal Development Kit, or UDK for short, […]
Age of Blood’s earliest beginnings held the purpose of demonstrating my 3D environment skills post college and after learning everything I could from Gnomon. It was a great experience for me testing my artistic capabilities and it managed to entice a […]