With Age of Blood beginning to pick up momentum and it also progressing closer and closer to completion, I thought I would share a few reflections of the level design process and how it shapes me as a level designer. […]
Author: Joseph Marin
HAPPY HOLIDAYS! From everyone at Galaxy Interactive, have a happy Festivus, Merry Christmas, and just overall great holidays!
As an indie developer, getting skeletal warriors to bash barbarian warrior heads in isn’t easy. Let alone getting bleeding, ethereal, flaming-skull skeleton warriors intelligent and dynamic enough to provide a fun challenge. With Unreal Development Kit, or UDK for short, […]