We would like to formally welcome you to our new website. Today marks the day that we have completed a major sprint and are entering a new phase! The excitement is echoing throughout the Galaxy Interactive team as we enter a new phase of development. This has been a long time coming. Through the trials and tribulations, the successes and failures, even the nearly starting over from scratch when we moved to Unreal Engine 4, we have reached a point where we are all proud of what we have created. We still have a long road ahead of us, but as Joseph put it: “It’s starting to feel like a real game now.”
Age of Blood began as a portfolio project for myself with the sole purpose of demonstrating my capabilities as an environment artist. I had already been working on a project with Joseph Marin and Joseph Wilhems, so AoB was more of a push my limits and challenge myself sort of deal. It wasn’t long before both of them hopped on board and we started building a game. About a year later the revelation finally hit: “Oh wow guys, we’re building a game!” Fast forward to now and we have come a long way with a small team and a microscopic budget. The team has grown and now we have character artists, concept artists, animation specialists, marketers… the whole deal. I never would have guessed we would be where we are today with so many opportunities in front of us.
But here we are… and it’s time to enter a new phase. Time to focus our efforts. We have more enemies and more bosses in development, more music being scored, more story being written, more spells and skills being made. But we’re at a point now where we will begin pre-alpha testing with small prototypes with the purpose of getting feedback on different elements of the game. I say pre-alpha because things could change based on feedback. The idea is to test not just for bugs and performance, but for the fun factor. After all, if the game’s not fun it’s not done. We will continue this testing philosophy up through alpha, adding more testers which each iteration. The idea is to test and modify based on feedback until we have a great game.
I’m very proud of the team and all that we have accomplished so far. It’s full steam ahead from here. Things are going to grow. The website will grow, you’ll see more images, more video, and before you know it you’ll even get your hands on playable demos. We’re all very excited about this new phase! Next up you’ll be seeing a short teaser trailer focused on some of the environment. That is in the sound department being worked on now and you will be seeing that very soon. We can’t wait to share it with you guys.
Thanks everyone for all the support! Stay tuned for more!